Gravel texture created using 3DSMax, Z-Brush, XNormal, and Photoshop. Sand texture painted in with vertex painting in Unreal Development Kit (UDK).
Tree Branch texture created for usage in tree model. Tree branch created in 3DSMax, and baked and composited into texture using Photoshop.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPtwej1DiJUNmlEDc3ccTR7BGdP6aBlX7qDVApRMaNmeL2pm52Jo0gF_w2rVyxoDhpBXPcd40ebfkVQPa9rADoyAmzGHvDRPYBJpLSz6U4HK6k-r_y_cX8Cktg7BRUshsSTSVRdODt-RTo/s1600/Branch.jpg)
Grass texture created for usage in tree model. Grass created in 3DSMax, and baked and composited into texture using Photoshop.
Rock Wall created using 3DSMax, Z-Brush, XNormal, Photoshop, and Unreal Development Kit (UDK). Vertex Shading applied with snow material in UDK.
Corrugated Wall texture created in 3DSMax, baked in XNormal, texture in Photoshop, and placed in Unreal Development Kit (UDK).
![](https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-ZyaRww6JiKw%2FUspeM3Pr9BI%2FAAAAAAAAANM%2FQr7A6xAgJEk%2Fs1600%2FCorrugatedWall_Max.jpg&container=blogger&gadget=a&rewriteMime=image%2F*)
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